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Video
Effects:
Guns, Pistols, Rifles
By
Michael
Most amateur/semi-professional
video/film makers will want guns at some stage or another, but given
the low budget that usually accompanies these sorts of films, hiring
modified weapons which fire blanks is usually not an option. After
unsuccessfully looking around on the web for a cheap alternative,
I decided to come up with my own method, which is detailed here
for your convenience.
It requires
the ability to edit your footage on your computer. If you aren't
going to edit your footage on your computer at all, this technique
won't work for you, and the only real option you'll have is to find
proper Hollywood guns or pay mega $$$ for a post production to add
flashes and sound.
Part
1: The Props
I
originally was after a gun reminiscent of the Pulse Rifle from Aliens,
and was planning to build it out of wood and PVC piping. After realising
how complicated this was going to be (and after all, I'm a nerd,
not a carpenter) I decided the best alternative would be to go hunting
for a Super Soaker style toy and modify that.
After a small
hunt (I tried about 3 stores) I ended up settling with an M16A2
shaped water pistol from Crazy Clints. It cost me AU$7.95. It was
flourescent green and pink. Naturally, I bought a can of black gloss
spray paint for about $6.
I spent the
next few hours slightly modifying the weapon - I drilled a large
hole into the barrel instead of the trademark waterpistol pin-prick
opening and removed the thin plastic water hose which drove the
water up from the clip. I also stuck some gaffer tape over the filling
hole and removed the standard cap that comes with it, hiding the
fact that it is, in fact, a water pistol, not an M16A2 5.56mm Semiautomatic
Rifle. After spray painting it black, I now had a weapon that looked
good on camera from a distance and for close-ups, with moving parts
(the loading action on the water pistol worked, originally intended
to add pressure to the water pistol, and the trigger of course moved
back + forwards).
I nicked a shoulder
strap from a spare lap-top bag I had lying around and attached some
hooks to the rifle, so now I had a gun with a strap that could be
pointed straight at the camera in close-up and still look quite
realistic (thanks to the wide open barrel).
The only thing
missing now was the muzzle flash and sound when I pulled the trigger.
Part
2: The Muzzle Flash
I got some really
shoddy gun-firing footage (make sure the actor feigns recoil - it
makes life easier for you to see where the shots should be), captured
in my bedroom with my webcam (hence all the dropped frames). Normally,
you'd be working with DV or analog footage captured from a real
camera, but hey, who's counting, right?
Anyway, I saved
the clip as individual frames in BMP format using Virtual
Dub 1.4. So I had a list of files from gunflash000.bmp to gunflash440.bmp.
I then scrolled through the frames in slow motion (this is easy
to do with ACD
See Classic - just open gunflash000.bmp and use the mouse wheel
or page-up and down to scroll one frame at a time) and worked out
which shots would look best with a gun flash - thanks to the brilliant
actor's recoiling, it was easy to see where the shots should be.
I wrote down the relevant frame numbers, and then took to Adobe
Photoshop. Paint Shop Pro
would also work.
The first thought
I had was "What the hell does a flash really look like, anyway?"
To answer this, I took to my favourite DVD, Aliens. Plenty of scenes
in dark tunnels where marines fire sideways, giving you a good glance
at the actual gun flash in freeze frame. After getting the feel
for the flashes, I got out the good old airbrush and started working
my magic. I came up with the following 5 flashes:

Flashes
1 & 2 are the same, flipped vertically. Flashes 3 & 4 are
the same, flipped vertically.
Flash
5 is a "semi-flash". On film, not all the muzzle flashes
pick up equally
(due to timing of the camera and the duration of the flashes).
Sometimes these semi-flashes appear.
I decided to create one just for true-to-film emulation value :-)
Now
that we have the flashes ready, all we do is:
Open up the BMP frame we want to edit,
Add a random gun flash as a new layer to the frame,
Position it (this includes rotating, scaling),
Set the overlay mode of the flash layer to "Screen",
Airbrush some
fake light into the scenery,
Airbrush some fake light onto the actor.
This will give
you a sufficient gun flash. Repeat this procedure for each frame
you need a flash.
There are a
tonne of programs available to convert an image sequence back into
a video clip. Some personal favourites of mine include Adobe
Premiere and Nothing
Real's Shake. As most of you will probably be working with Premiere,
all you need to do is select File -> Import -> Movie... then
select the file gunflash000.bmp and check the box marked "Image
sequence". Click OK and you're done.
Part
3: The Sound
Here comes the
easy bit. Gun shots are readily available from TV shows, web pages,
computer games, etc. etc. I nabbed the MP-5 from Counterstrike.
Simply add a gunshot sound at the beginning of each firing frame.
That's it. I added some background music by The Orb for fun.
The
Finished Product
Download
the finished clip as a DivX AVI (578KB) (Get the latest DivX
codec here!)
Download
the finished clip as an MPEG (512KB)
Any feedback
is much appreciated.
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