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Gran
Turismo 3 A-Spec Review
By
Miles
Gran
Turismo 3 A-Spec
Publisher: SCEE
Developer: Polyphony Digital
Genre: Racing
Players: 6 with iLink, 2
with one console
Available: 10th August 2001
Price: $99.95 (RRP)
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When the Playstation
2 first debuted, one of the first demonstrations for it was Gran
Turismo 2000. Originally just a demo of Playstation code (and textures)
ported across to the system, it was touted as the Playstation 2
version of Gran Turismo 2. As development progressed however, it
started to become clear this was no simple port job - the project
expanded rapidly, until finally it was decided that instead this
would be a full-blown sequel to the incredibly popular Playstation
series. The game was thus dubbed "Gran Turismo 3 A-Spec",
and hyped as a premier Playstation 2 title. This was to be the game
to quieten the doubters of the power of the PS2 and its "emotion
engine".
Thankfully,
Sony have more than delivered on their promises. From its low-detail,
low-texture beginnings, the game has morphed into a showcase of
the potential of the Playstation 2. The graphics, sound, physics
and gameplay all surpass any racing game before it, on any platform.
Gameplay
The
game consists of 190 diverse cars, ranging from budget, front wheel-drive
tin cans to full-blown F1 powerhouses. The level of detail on the
cars is stunning and it is possible to make out every detail on
your car - as you race your car it becomes dirty, and you can see
a marked difference when you wash you car. You can even see the
brake pads glow after heavy braking. The physics are also excellent,
with the cars moving very realistically - you can see your car lean
into corners and be pulled down as you break. The only caveat here
is that because the cars are licensed, the car manufacturers vetoed
the idea of including damage. This leads to lesser drivers "bumping"
their way along the track, and coming away from head on collisions
unscathed. It's a shame that this feature hasn't been included.
19 original
tracks are included in the game (included a number from the previous
GT games, completely revamped), as well as a further 17 tracks which
are simply variations on these (e.g. reversed). Racing can occur
at different times of day, and the lighting system models sunsets
particularly well. It really does feel like you're racing around
at dusk, with the sunlight obscuring your view as it streams out
from behind a racing barrier or building. There is also wet racing,
although there are no rain effects in game, and this is limited
to just one Rally track.
The game has
two main play modes - Arcade, and Gran Turismo. Arcade mode is consists
of choosing a level of difficulty, selecting the track you want
to race on, and then picking a car from the list of permitted ones
for that track. Cars and tracks are unlocked as you complete racing
and difficulty modes.
The
real meat of the game is in the Gran Turismo mode. You start off
with a small amount of cash, and from there you need to obtain your
racing licences and win races. As you win more races, you win cars
and money - thus building up your garage as you go. By the end of
the game, it is not unusual to have 40+ cars sitting in your garage.
However, for tournament events the car you win is a random one out
of a selection of four. This can lead to much frustration when you
win a car worth a measly $20,000 or so, when it was possible to
win a car worth $1,000,000+.
There are 5
different leagues to work through in this mode: Beginner, Amateur,
Professional, Endurance and Rally. Beginner, Amateur and Rally are
probably the modes most people will get through - the game really
kicks in for the hardcore gamers in the other two modes. Some races
in the Endurance league take several hours to complete, which only
the most dedicated of gamers will get through. It's not necessary
to finish the game to enjoy it however, in fact there's even a movie
when you reach the halfway point.For many people, especially the
more casual gamers, this will probably be where their gaming ends.
It's important to bear in mind though, that for a novice to reach
that point of the game takes many hours of gameplay - probably in
the order of 20-30 hours. Add to this the Arcade mode, and you're
looking at a very deep, fun game for people of any ability. The
nice thing about GT3 is you can fire it up for a quick race through
the arcade mode - or you can spend hours upgraded and tuning your
cars, and racing through the longer and more difficult tracks.
There
is plenty you can do to your car too. For the non-technical minded
there's the stock racing parts, which require no fiddling, but on
the other side of the scale almost everything is customisable. All
aspects of the suspension can be tweaked, as well as gear ratios,
braking balance, and the LSD. Cars have a wide variety of modifications
that can be bought for them, and a simple little 4-cylinder runabout
car can be turned into a turbo-charged monster. Oil needs to be
changed regularly, and if you want your car looking its best you
can even get it washed. The other nice thing is the ability to by
new wheels for your car, so you can customise it that little bit
more.
The AI in the
game is adequate, but not spectacular. Other drivers tend to stick
to their racing lines, and do little to react when provoked. They
do occasionally make mistakes, but in general are very predictable
and little challenge. As you work your way up into the harder leagues,
they do get harder, but a GT veteran will not have too much trouble
with them. Tyre damage and the complexity of the courses is more
likely to be the contributing factor to losing a racing than the
AI.
Graphics
This
game is simply the best looking racing title on the market, either
on home consoles or in the arcade. It has great textures, incredible
trackside detail, amazing car models, and some brilliant lighting
and reflection effects. As you come out of a tunnel, for a moment
everything is incredibly bright as your "eyes" adjust
to the daytime. Light streams through the trees on the Deep Forest
track. In third-person view mode, you can see the reflections of
the other cars and trackside detail on your own car. On the wet
tracks, the reflection effect on the road is nothing short of amazing,
especially in replays. Never before has a racing game looked so
real.
Replays are
also a high point of the game - there are several different replay
modes, and many different effects and camera angles used. At times,
it appears as if the cars are real, and you're watching a real race.
It really is that good.
However,
the game is not without its flaws. Shimmering and the dreaded "jaggies"
rear their ugly heads to tarnish an otherwise graphically flawless
game. In some tracks the shimmering is barely noticeable; in others
(particularly Seattle) it is at times unbearable. The jaggies (jagged
lines) are not nearly as bad as on other Playstation 2 titles, but
the game could definitely benefit from some form of anti-aliasing.
Texture shimmer could be solved with simple mip-mapping, but PS2's
small amount of VRAM was obviously too limiting to implement this.
Overall though,
the graphics are top notch. They're unequalled on any platform (for
the time being).
Sound
The
sound of Gran Turismo 3 is a mixed bag. On one hand, the sound effects
are amazing. As you switch between first person and third person
view modes, the change in sound is amazing. You feel like you're
actually there inside (or outside) the car, especially with a good
sound set-up. The engines sound great, and the quality and variability
of the sound really adds to the experience. Playing the game with
the sound off was noticeably more difficult and less fun without
being able to hear the feedback of your engine.
However, the
sound track definitely leaves a lot to be desired. The songs either
don't seem to fit the racing theme, or are just flat out boring.
Even the title track in the introduction seems rather lacklustre.
Unfortunately, it's not a patch on the sound track of the original
game. It would seem that the PAL version was saddled with the inferior
soundtrack, as the American one features artists like Apollo Four
Forty, Papa Roach, and Snoop Dogg, to name a few.
Overall
Gran Turismo
3 A-Spec would have to be Playstation 2's first "killer app".
After a less than stellar launch and quiet release
schedule, Sony
has finally delivered the goods and given us a game that not only
looks the part, but plays the part too. No other racing game quite
matches the game's brilliant mix of graphics, sound, and game mechanics.
Definitely a must-have title for any discerning Playstation 2 owner.

Overall:
Graphics:
Gameplay:
Lastability:
Two-Player: |
9
9
9.5
8.5
8
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